tutorial made by 3D Environment artist Tyler Smith used strawberries as a motif to make tile-able textures in Zbrush (above).
After completing this I had a range of well modeled and textured strawberries to repurpose, so I simply wanted to build out an environment using the strawberries as the main feature. After that this turned into a fully a playable video game prototype.
All art direction, environment, animation, textures and models were created from scratch except for base landscape texture and one grass model (both from Megascans).​​​​​​​

Reference/Concept Dev

Blockout

Rock Texture - Created using Zbrush

Building the world.

I kept it small and contained, so I could use the environment as a bit of a sandbox to play around with other elements of Unreal - Niagara particle systems, foliage tools, materials, lighting, cameras and blueprints ultimately bringing in a character to interact with the world. 

Character Animation in Blender - Idle, Walk, Run

I bought the base mesh and rig that using the strawberry to drive the character design. Animating some simple movements in Blender.

Bringing in Animations into Unreal - Troubleshooting

Texturing Workflow

Gameplay Demo

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