A tutorial made by 3D Environment artist Tyler Smith used strawberries as a motif to make tile-able textures in Zbrush (above).
After completing this I had a range of well modeled and textured strawberries to repurpose, so I simply wanted to build out an environment using the strawberries as the main feature. After that this turned into a fully a playable video game prototype.
All art direction, environment, animation, textures and models were created from scratch except for base landscape texture and one grass model (both from Megascans).
Reference/Concept Dev
Blockout
Rock Texture - Created using Zbrush
Building the world.
I kept it small and contained, so I could use the environment as a bit of a sandbox to play around with other elements of Unreal - Niagara particle systems, foliage tools, materials, lighting, cameras and blueprints ultimately bringing in a character to interact with the world.
Character Animation in Blender - Idle, Walk, Run
I bought the base mesh and rig that using the strawberry to drive the character design. Animating some simple movements in Blender.
Bringing in Animations into Unreal - Troubleshooting
Texturing Workflow
Gameplay Demo