What started as a simple tutorial on how to make tile-able textures in Zbrush (above) soon turned into a deep dive into a bit of a game art pipeline across Blender, ZBrush, Substance and Unreal Engine 5.

The tutorial made by 3D Environment artist Tyler Smith used strawberries as the motif in the texture. After completing this I had a range of well modeled and textured strawberries to repurpose, so I simply wanted to build out an environment using the strawberries as the main feature.
All textures and models were created from scratch except for base landscape texture and one grass model (both from Megascans).

Reference/Concept Dev

Blockout

Rock Texture - Created using Zbrush

Building the world.

I kept it small and contained, so I could use the environment as a bit of a sandbox to play around with other elements of Unreal - Niagara particle systems, foliage tools, materials, lighting, cameras and blueprints ultimately bringing in a character to interact with the world. 

Character Animation in Blender - Idle, Walk, Run

I bought the base mesh and rig that using the strawberry to drive the character design. Animating some simple movements in Blender.

Bringing in Animations into Unreal - Troubleshooting

Texturing Workflow

More updates coming soon...

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