

Final Project
Final Project fly through
Foliage Modeled in Blender and textured in Substance Painter


Textures
Top: Tileable Rock Texture - Sculpted in Zbrush and baked into a height map. Then used the height map to generate the remaining textures in substance designer.
Bottom: Tileable Moss Texture - Generated in substance designer for the base landscape texture.


Rocks and Cliffs: Sculpted in Zbrush and applied the tileable texture (as seen above)






